TXEMA BERIAIN

 

IMMERSIVE GAME AUDIO DESIGN


Based in Pamplona (Spain), I specialize in music production and game audio,

with hands-on experience and proficiency in industry-standard tools and workflows.

My technical skills include using various DAWs such as Reaper, Logic as well as

middleware like FMOD and WWISE.

I led the complete audio design and implementation pipeline for published titles such as

Racerloop

and

Empire in Decay.

I also maintain strong industry connections that can support new opportunities.


(Game Audio Demo Reel)


"A composition must deal with the overall aesthetics of the work. The connection between music and image must always be present in the musical composition"

"Music composition is rooted in the deep roots of music in history. By anderstanding it´s past we can better comprehend

it´s present"

unsplash