IMMERSIVE GAME AUDIO DESIGN
I´m an audio professional, based in Pamplona (Spain), with experience in music production, teaching, and game audio.
I worked as a composer, arranger, and keyboardist for various orchestras, produced educational projects for music schools, and composed and produced educational music in Learning Publishing.
In 2017 founded MUSIKIDEA, as an audio consulting company and today dedicated to immersive audio design and programming for video games.
I also worked on film sound production with a candidacy
for Best Sound at the Goya Awards in 2022 on "Los acordes de la memoria."
My technical skills include using various DAWs such as Reaper, Logic as well as
middleware like FMOD and WWISE and streaming software like OBS.
If you're looking to enter the game audio industry, I’m proficient in mastering the software and gaining experience in audio production for different medias. Additionally, my experience networking with professionals in the industry will help you make connections and gain opportunities.
"Music composition is the result of the deep roots of music in history. If we understand it´s past we will comprehend it´s present"
"A composition must deal with the overall aesthetics of the work. The connection between music and image must always be present in the musical composition"