IMMERSIVE GAME AUDIO DESIGN
Based in Pamplona (Spain), I specialize in music production and game audio,
with hands-on experience and proficiency in industry-standard tools and workflows.
My technical skills include using various DAWs such as Reaper, Logic as well as
middleware like FMOD and WWISE.
I led the complete audio design and implementation pipeline for published titles such as
and
I also maintain strong industry connections that can support new opportunities.
"A composition must address the overall aesthetics of the work, maintaining a constant connection between music and image"
"Music composition is rooted in the deep roots of music in history. By anderstanding it´s past we can better comprehend
it´s present"