TXEMA BERIAIN

 

IMMERSIVE GAME AUDIO DESIGN


Based in Pamplona (Spain), I specialize in music production and game audio,

with hands-on experience and proficiency in industry-standard tools and workflows.

My technical skills include using various DAWs such as Reaper, Logic as well as

middleware like FMOD and WWISE.

I led the complete audio design and implementation pipeline for published titles such as

Racerloop

and

Empire in Decay.

I also maintain strong industry connections that can support new opportunities.


(Game Audio Demo Reel)


"A composition must address the overall aesthetics of the work, maintaining a constant connection between music and image"

"Music composition is rooted in the deep roots of music in history. By anderstanding it´s past we can better comprehend

it´s present"